
Syndra is a fearsome Ionian mage with incredible power at her command. As a child, she disturbed the village elders with her reckless and wild magic. She was sent away to be taught greater control, but eventually discovered her supposed mentor was restraining her abilities. Forming her feelings of betrayal and hurt into dark spheres of energy, Syndra has sworn to destroy all who would try to control her.
Damage
Durability
Crowd Control
Mobility
Utility
Syndra collects Splinters of Wrath from gaining levels and damaging enemies which upgrade her abilities.
Dark Sphere: Syndra can hold an additional charge
Force of Will: Bonus true damage.
Scatter the Weak: Increased width and slows all targets
Unleashed Power: Executes low health targets

Chief among the Arclight stand the Justicars, sentinels who serve as living embodiments of justice and order. Syndra embodies knowledge, for what guides the world if not the wisdom of gods?

“The Atlanteans were skilled in magic, we know that much is true. But the extent of their power is truly unfathomable… to this day we cannot know if they persist in some forgotten corner of the world, reanimated by whatever dark thing has taken their once-proud city.”

Fourth is the Queen, ever dark and serene,
Whose true power lies deeper still.
Alone, she could conquer the whole of the earth…
And perhaps, in the future, she will.

Impossibly powerful magic is one way to enter a snowball fight, and Syndra's unshackled abilities spell doom for anyone who hates getting snow in their eyes. Everyone has a lighter side, even the Dark Sovereign.

Honoring Faker's winning performance as Syndra during the 2016 World Championship. This is Faker's third World Champion skin, following his wins with SKT at the 2013 and 2015 World Championships.

Feared and admired, Syndra is a formidable Star Guardian from an earlier era, whose history is cloaked in shadow. She acts as an advisor on Ahri's team, but despite her captain's trust, some members suspect there is no price that Syndra won't pay to achieve her personal ambitions.

Now that Syndra's aced all her opponents, it's time for her final test: prevent any rogue volleyballs from hitting her friends. Again.

Syndra has been shunned from the festival for years over her support of the disgraced Zed. Unable to bear this slight any longer, she is determined to infiltrate the event and poison the very heart of the Crystal Rose itself with her sweetly dripping ichor.

No celebration would be complete without the March of the Pumpkin Lanterns! Syndra conjures hundreds of great gourds from the sky, their crooked smiles delighting the children below.

A vision in silk and shadow, Syndra doesn't need hordes of adoring fans (though she has them) nor hundreds of eager ateliers desperate to design for her (though she has those, too), because she is always at the center of her own orbit. Her secret? Starlight never goes out of style.

Those who seek freedom may offer prayers to the Fluttering Joy, a savior of lost souls. One story recounts a tree that wrapped its roots around a wandering wisp. The wisp struggled in vain, until the spirit tore away the roots that bound it tight. She watched as the wisp tasted freedom again—a blessing she is said to bestow upon all she meets.

They came to Syndra in a thundering flutter of carrion wings, beckoning her to free herself from the limitations of mortals. Following the wings' foul wind to a ritual site, she along with another witch awakened the Horned King from his putrid tomb. She now seeks retribution against all who stand against the Coven or the Old Gods.

A gifted culinary mage with limitless potential, Syndra's ambition always gives rise to decadent treats—and stirs feuds with her fellow chefs when their creations fall short of her standards. Still, what customer can complain when everything tastes so sensational?