
In the black heart of the Shadow Isles, a lone yordle trudges through the spectral fog, content in its murky misery. With an endless supply of teen angst and a powerful shadow in tow, Vex lives in her own self-made slice of gloom, far from the revolting cheer of the “normie” world. Though she lacks ambition, she is quick to strike down color and happiness, stopping all would-be interlopers with her magical malaise.
Damage
Durability
Crowd Control
Mobility
Utility
Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.

Vex finds order in the day's descent to darkness, and spends her evenings watching her shadow chase the sun below the horizon. A preternaturally sour and unenthusiastic god, she finds the whole chaos and order 'thing' very blasé.

Vex didn't need anyone. Growing up alone, she was self-sufficient and annoyed by most people. Her realm's destruction barely made her blink, but her new Empyrean powers did give her an idea. By empowering her own shadow, she finally had a companion she tolerated. Vex may not need anyone, but then again, misery loves company.

Vex can feel the looming darkness approaching—a ravenous force consuming entire spheres of existence—and she's prepared to make it someone else's problem. Other Stargazers have been warned, including a few who think their worlds are worth saving. Honestly, what more do they want?